OFFICIAL RULES ODYSSEY^2 SPEEDWAY! SPIN-OUT! CRYPTO-LOGIC! Race against the High speed racing Solve secret messages clock and an electronic actions around an enciphered by the maze of other cars! enclosed track! computer! IMPORTANT! Always be sure that the power to your Odyssey^2 console is turned off before inserting a game cartridge. This protects the electronic components and extends the life of the unit. TO BEGIN: 1. Insert the cartridge into the slot of the Odyssey^2 console with the label side of the cartridge facing the alphanumeric keyboard. 2. Turn on the power by pressing the power button of the game console. SELECT GAME will appear on your TV screen. If it does not, press the RESET key on the alpha-numeric keyboard. On-screen colors may vary according to individual TV's color adjustments. (C) 1978 North American Philips Consumer Electronics Corp. Odyssey is a trademark of the Magnavox Company. SPEEDWAY! (One or more players) 1. Press 1 on the alpha-numeric keyboard. The computer will ask you which skill level you wish to select. Then Press 1. Qualifying time trials (A learning level for adults - a playing level for children.) Or... Press 2. The main event! (The speed of the cars is doubled!) The playing level you select will automatically appear on the screen 2. The right hand controller is the accelerator, steering wheel and brake. 3. Push the joy stick forward to start your car. The longer you hold the joy stick forward, the faster you go. It works like an accelerator. 4. Push the joy stick to the right or left to control direction. Pull it back to slow down or break to a complete stop. 5. The object of the game is to see how high you can score in two minutes. 6. An onscreen digital scoreboard will keep track of your score. 7. A collision will halt scoring but the clock will keep running. 8. The faster you go - the higher your score - but be careful! Each collision costs about two seconds on the clock. 9. The game ends when the clock winds down to 00:00. 10. To play again, push reset and select game will reappear on the screen. Action Button Forward ^ _ | _ |\ | /| \ | / Left <-------*-------> Right / | \ |/ | \| - | - v Brake [screen shot] SPIN-OUT! (One or more players) 1. Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on screen. 2. Press 2 on the alpha-numeric keyboard for a 3 lap event. Press 3 on the alpha-numeric keyboard for a 15 lap event. 3. The computer will ask you which skill level you wish to select. [two screen shots] Press 1. Press 3. Clear track - slow speed. Barrier track - slow speed. Press 2. Press 4. Clear track - fast speed. Barrier track - fast speed. 4. The screen will display a digital timer which will give a five second countdown before the race starts. Lap indicators are color matched to the cars. The middle number indicated the number of laps in the race. 5. The joy stick is your steering wheel and accelerator. Press and hold the action button to double car speeds on the straightaways. 6. A collision with the wall will cause the car to spin out of control or break up and fall behind the clock and the competition. A collision between cars will cause one of the cars to spin out. 7. The winner is the first car to cross the finish line after the required number of laps in the events. The first car to cross the finish line will trigger a freeze action or photo finish to virtually eliminate the possibilities of ties. 8. If more than two people play, the winner is determined by the clock in successive races. 9. To play again, push the RESET and SELECT GAME will appear on the screen. Repeat starting sequence. Action Button Up ^ _ | _ |\ | /| \ | / Left <-------*-------> Right / | \ |/ | \| - | - v Down CRYPTO-LOGIC! (Two or more players) 1. Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on the screen. 2. Press 4 on the alpha-numeric keyboard. The enciphering line (top) and the deciphering line (bottom) will automatically appear on the screen. 3. Type any word or message up to 14 letters on the enciphering line. [screen shot] 4. Press ENTER. The message will be automatically scrambled by the computer. The transposition sequence will be different every time. Note: If the message is longer that 14 letters, the 15th and following letters will appear on the deciphering line and ENTER key will not function. In this mode, your TV screen serves as an electronic blackboard. 5. The opponent deciphers the original word by trying one letter at a time on the deciphering line. A correct letter remains on the screen. An incorrect letter is displayed briefly and disappears. 6. When the message is completely deciphered, the computer automatically displays the number of mistakes. 7. If the cryptogram cannot be solved, press the ENTER key to automatically display the correct solution. 8. Press the CLEAR key to begin a new game. Note: The screen will not clear until the correct solution is displayed by the player or computer. IB3749-1 AC9400